Metaverse in college?View joined institutions

Metaverse in college?View joined institutions

Metaverse is a term that has been used more and more in recent years, thus also raising doubts and concerns about the subject. Currently, in addition to appearing in innovations related to social networking, the economy, the 5G Internet, and the technology itself, Virtual worlds are increasingly becoming a reality in education.

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Entering a wave of innovation that promises to create the “classroom of the future,” some higher education institutions have recently announced that they have pledged their space or stuck to virtual worlds, such as University of Sao Paulo (USP) and gives School of Administration Foundation (FIA Business School)both located in São Paulo.

Although the integration of a fully digital world of education from the metaverse is under construction and there is still a long way to go in the country, the initiatives of these institutions are already showing a growing trend in the field in the near future. Check out the metaverse scenarios and how resources are impacting the education landscape in the following countries!

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But what is the metaverse anyway?

Although it has aroused great repercussions today, The term “metaverse” was coined nearly 30 years agowhen the Internet was still being built, American author Neil Stephenson in his science fiction novel “avalanche”. The expression was then still referenced in a speech given by Microsoft CEO Satya Nadella at a conference in May 2021.

But in fact, when the creator of Facebook and the owner of WhatsApp and Instagram, mark Zuckerbergannouncing the change of company name to Target and revealed that the group will develop a metaverse: A virtual world where people interact with each other through their own 3D digital avatars and other technologies such as augmented and virtual reality, motion sensors, cryptocurrencies, and more.

In practice, it’s basically like you’re in an embedded internet, a virtual representation of the real world, able to interact with everyone you know and manage your daily life. However, for those fans of The Sims, Zuckerberg explained that virtual worlds transcend the virtual reality of computer games, although these are an important part of the whole.

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What does the metaverse make possible?

Beyond gaming, the feature can change and impact people’s real lives. “In the Metaverse, you can do pretty much anything you can imagine: party with friends and family, work, study, play, shop, create, and completely new experiences that don’t fit the way we think about today’s computers or cell phones, ‘ Zuckerberg said in an interview Edge Portal.

According to a statement from Zuckerberg & Co., an investment has been made over $50 million in creating this new digital world. The Facebook founders also shed light on the metaverse’s important ability to enhance the presence of people at a distance, making it more natural and comfortable than video calls:

“The interactions we’re going to have will be richer and they’ll feel real. In the future, you can sit on my couch like a hologram, or I can sit on your couch like a hologram, not just on the phone Doing that, it really makes it feel like we’re in the same place, even if we’re in a different state or hundreds of kilometers away. I think that’s very powerful,” he said.

According to Alex Buelau, technical director of Parfin, a Brazilian cryptocurrency market (a fully digital currency) company, Advances in 5G Technology and its ultra-fast connection, with Growth in the data processing power of computers and mobile phones Provides a good panorama for the development of the Metaverse. He also gave an example of how the feature will impact the way we communicate today:

“For example, on traditional video conferencing platforms, what we see is basically a photo album where we can see and hear each other. In Metaverse 3D, you turn your head and you see other people’s bodies sitting on the table, and you feel like you’re there. Sensory-wise, it makes a big difference,” he explained.

However, beyond day-to-day activities, virtual worlds have a significant impact on almost all sectors and areas of society.just talking about healthythrough which, for example, it is possible to improve the learning capabilities of health students and professionals themselves by simulating surgical procedures and emergency care, studying human anatomy, diseases and organisms in animated 3D, and, of course, extending remote diagnosis, providing services from the world service anywhere.

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Metaverse in Brazilian Institutions

At FIA Business School, it is already possible to participate in the classroom from the virtual world: in the classroom, teacher and principal FIA’s Labdata core, Alexandra Montini, using virtual reality glasses to teach and meet students virtually in the created space. If the student doesn’t already have a device, no problem, as you can also access the space via a video call.

“It was an incredible experience for them. We’re not talking about a ‘high’ world, but a different universe. The student can participate at home, in bed, while he is transported to the classroom. There , he walks, talks, claps and interacts with colleagues, and when I write on the blackboard, I give presentations and ask questions,” explained Alexandra in an interview with the Exame portal.

Although interactive and innovative, lessons in virtual worlds are a big challenge for educators, who need to keep all the material in mind, follow the avatar’s expression, and still control all available technical resources, according to the director. “Teaching a course in the Metaverse is like a marathon. You have to stop for about 15 minutes and then rest,” he said.

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University of Sao Paulo

In the case of USP, the university is still not basically teaching courses in the metaverse at the moment.What happens is that by with signed partnership United States of Mars (formerly Radio Caca – RACA)the agency received an NFT (Non-Fungible Token), which can be interpreted as an asset created by technology that promises to have exclusive goods that no one else has.

NFTs, in turn, correspond to “virtual lands” within the metaverse, ie: virtual, augmented or mixed reality environments in which different spaces can be constructed, designed to interact with users (which can be students), teachers, researchers , visitors, etc.).

In this way, the University establishes itself as Pioneering partnership with RACA in Latin America to support the construction of its metaverse. The partnership, originally developed by USP Polytechnic researchers, should go well beyond engineering and involve collaboration across a broad range of knowledge areas because The mechanisms within the Metaverse can also be the subject of research in fields such as economics, law, medicine, communication, and art.

To understand the breadth of resources, some areas that researchers can study and develop include: 3D modeling, virtual/augmented reality that “recreates” real university spaces within the platform; Behaviors and interactions in VR are assessed, as well as the effectiveness of different VR devices accessing VR itself, which can be analyzed by academics in the technical field.

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What is the reality of the metaverse in education?

Companies and universities in the US, China, Mexico, and parts of Europe have already invested in offering training and courses based entirely on virtual reality. In addition to all the possibilities the resources allow, these institutions underline the great advantage of being able to receive students and staff from all over the world.

Now, turning to Brazil specifically, despite the fact that the covid-19 pandemic has created the need for many schools, colleges and universities to implement technology resources and distance learning platforms, the development of the metaverse in the country’s education sector is still facing strong momentum challenges. …

as explained USP Ed.D., specializing in digital technologies for education, Luciana Allenit will still take some time for the resource to establish itself in classrooms in the country and appear in the daily lives of students and teachers.

“Before we consider the metaverse, it is necessary to understand that we still do not have the technology that will allow us to enjoy all the possibilities it brings. For this, sophisticated equipment is required, which is not realistic in Brazil,” he reports.

In the eyes of experts, while the metaverse may be a new way of teaching and working, many are still unaware of this resource, and it may be difficult to professionally track all possible digital and virtual revolutions.

Therefore, it is necessary to provide educators with access to information and invest in the training process so that they first learn to handle this new technology and understand all the possibilities offered so that they can later bring this virtual/real world into the educational environment .

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